The thing that attracted girls to Scouting, and then to Guiding, beyond anything else, was outdoor adventure. In an age when girls were often not allowed to take any vigorous exercise, and outdoor activity was usually confined to sedate walks, outdoor picnics, or horse-riding (side-saddle only), the chance to roam the countryside, cook meals on outdoor fires, and even camp, was real adventure. Thus it was that when Guiding started, it was almost entirely an outdoor organisation. We need only remember the famous response of our founder, Agnes Baden-Powell, when a group of Guides asked her advice on fundraising for a drill hall - she questioned why on earth they would want to do drill in a stuffy hall when they could equally well do it in the fresh air . . .
The first source of activity ideas for the early Girl Scouts was "Scouting for Boys". The whole structure of it was that there would be a 'yarn' followed by 'practices' - so an explanation of the theory, followed by games which practiced the skills which had just been taught. Many of them were outdoor games of the sort now categorised as 'Wide Games' - and the first one in the book is 'flag raiding'. Most of the games were designed for outdoors, whether played in the fields, the woods, the lanes or the streets, with lots of scope for adaptation. Soon a separate book of Scouting Games was also published by Baden-Powell, to supplement the original selection with more ideas and inspiration, which helped to keep the programme fresh.
In recognition of the prior existence of these publications, the first Guide Handbook, "How Girls can help to Build Up the Empire" contained rather fewer games, although many of the ones listed in "Scouting for Boys" were equally well advocated for girls, and it was made clear for many decades that every Guide should read both the current Guide Handbook and also "Scouting for Boys" in order to gain a clear understanding of the origins and principles behind the Guide movement, and the purpose and meaning lying behind the training given.
As well as camping, another popular early activity was the Day Hike. The Guides would gather early in the morning and have a day out in the country. If funds allowed, they would catch a bus or tram to the terminus and start hiking from there, but in most cases not all of the group would be able to afford the 1d or 2d for the fare, so all would set out from home to walk the full distance to a suitable park, farm or other green space. On arrival they would find a location to pause and cook lunch, before spending the afternoon on outdoor activities - nature study, sport, wide games etc. After cooking a snack evening meal, they would pack up their kit and hike back home. Distances covered on foot could be as much as 10 miles each way (not to mention the active games tackled on arrival) - but in an era when cars barely existed, walking was the only way to get around, so the Guides were well accustomed to walking long distances. Day hikes remained part of the programme through the 1950s, including being one of the clauses of the First Class award, where the candidate had to organise and lead a day hike for herself and two more junior Guides. The candidate had to plan the route and obtain the permissions, ensure her trainees knew what kit to bring and wear, arrange to cook lunch out on a wood fire, during which time the tester would visit, before they hiked home again and she wrote up her detailed log of where all they had been and what they had done.
Nowadays, hiking tends only to appear at large or international camps, in the guise of the 'night hike' where a group set out at around 9-10pm, hike for a few hours to a pre-arranged location, then sleep out overnight, then prepare a hike breakfast before returning to the camp mid-morning the next day. Given the advances in outdoor wear and luggage, maybe it's time we looked again at the day hike as an activity in it's own right?
Recording nature and outdoor visits was considered all-important. No hike would be complete without a 'Hike Log' being kept - indeed special exercise books were produced, which were printed to include blank pages for sketching, squared paper for accurately mapping the route and distances, and lined paper for logging the activities at regular intervals, noting the time and the distance covered, the natural features, the nature spotted and what it was doing, any landmarks visited or passed and the details discovered about them, people encountered, etc.
Nature study could involve logging observations, creating 'books' giving details of different variations of the species - for instance a tree book would include bark rubbings, leaf samples, sketches of the tree and the seeds, and mapping the locations of examples in the area, for each type of tree found within range.
Nature scrapbooks were also a common hobby, with many country units creating books of drawings or samples from nature - sometimes these were for their own records, however more commonly they were sent either to inner-city units who knew no nature beyond what could be seen in the local municipal park, or to units in hospitals and institutions for the disabled, whose residents might never have seen wild flowers, or any trees beyond those few visible from the ward window - in those days it was not uncommon for children to be in-patients in children's hospitals or institutions for many years..
Wide Games date right back to the first edition of "Scouting for Boys". Games such as 'flag raiding' were regularly played - which was so much easier in an era before many of the modern housing estates were built, and most people were only a few miles from farmland or a large public park. Many of the original games featured in "Scouting for Boys" were drawn straight from Baden-Powell's army experience, involving spies, enemy agents, military messengers and the like. Other games were drawn directly from the writings of Ernest Thomson Seton in the USA, who had set up a scheme for youth groups, 'Woodcraft Indians' which predated Scouting, and sent Baden-Powell copies of his books.
The early wide games tended to be afternoon-long or even whole-day affairs, often involving large areas of heathland and woodland, with stalking and passing on of secret messages being an important feature. Observation was often tested, and great emphasis being put on being able to sneak up on an enemy, observe all that could be seen, and get back to base to report without being spotted or caught - much the role carried out by army Scouts in Baden-Powell's day, but equally good fun as a game in modern-day times.
In recent years, outdoor activity has tended to become much more limited. Most units meet indoors every week, and outdoor activity tends to be confined to outings, or during residential events, either indoor holidays, camps, or stays at professionally organised holiday camps. There, beginner sessions of archery, climbing, abseiling, canoeing, sailing or backwoods skills are led by qualified instructors. Hikes are rare, and wide games are usually only played at camps, except for a few units who continue to incorporate them into their unit programmes. Firelighting, too, had become rarer until recent years, when small-scale firelighting, often in colanders, has started to make a comeback.